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X plane 11 latest version
X plane 11 latest version










  1. #X PLANE 11 LATEST VERSION FULL#
  2. #X PLANE 11 LATEST VERSION CODE#
  3. #X PLANE 11 LATEST VERSION LICENSE#
  4. #X PLANE 11 LATEST VERSION SIMULATOR#

In X-Plane 11, the first plugin to run CEF would ‘own’ it this new setup allows X-Plane and all plugins to share CEF and should make it easier for plugins that need to access web pages to do so.

  • In X-Plane 12 we run Chromium Embedded Framework (CEF) at startup.
  • #X PLANE 11 LATEST VERSION FULL#

    We are making the FMOD API available to plugins (in a few different ways) so that plugins that generate sound can interact with the full 3-d sound environment.Plugins that use OpenAL in X-Plane 12 will need to package OpenAL themselves. X-Plane itself hasn’t used OpenAL in years, and we are in no position to support it. The X-Plane SDK supports the new ARM M1 Macs.With the new major version we are making some changes to the plugin environment: FSR lets us render the world faster and then scale the result up to 4K – it’s a great option for users who want to fly in 4K but keep their framerates up. We are also implementing AMD’s FidelityFX Super Resolution (FSR).

    #X PLANE 11 LATEST VERSION CODE#

    The new MSAA code path should be much more efficient. If your GPU is maxed out, 4x SSAA will typically cut your framerate by …. This was frustrating to users because SSAA severely hurts framerate. In some versions of X-Plane, MSAA wasn’t compatible with deferred rendering, and the AA options were FXAA and SSAA. With X-Plane 12 we now support real multisample anti-aliasing (MSAA) with our deferred renderer. X-Plane has featured a deferred renderer for almost a decade with X-Plane 12, deferred rendering is the exclusive mode our graphics engine runs in – this is important because it makes the new weather effects and lighting possible. (In X-Plane 11, orthophotos just “paint over” the 2D water.) Last week we implemented water masking, so that orthophoto scenery can cut out the 3D water to avoid these bugs. For example: When we made the water waves 3D, they started sticking up through orthophoto scenery.

    #X PLANE 11 LATEST VERSION SIMULATOR#

    Austin has worked closely with seaplane pilots during alpha testing to dial in seaplane behavior.Ī new feature in a simulator can create new bugs that need to be fixed – this is why we invited our third party developers to try out the simulator early in the process. Not only does this make ocean waves more realistic, but this 3D water interacts with the flight model. The monolith is surrounded by runway lights so we can make sure the approach and edge lights respond to fog appropriately as well. The monolith is a calibration target for tuning the simulator – based on a certain position on the runway and the right visibility settings, the monolith will be just barely visible. To solve this problem, our art director Alex Unruh built…a monolith. Low visibility isn’t just about making X-Plane look nice – X-Plane is used as a training simulator, so we need to make sure that visibility is limited by just the right amount to train for instrument approaches.

    x plane 11 latest version x plane 11 latest version

    Low visibility daytime conditions in X-Plane 12 are naturally darker than sunny days, but also still lighter than night time flying. The new lighting engine also requires us to take a new approach to low visibility flying conditions. The intensities of these lights are calibrated using spec sheets from the FAA. approach lights, runway edge lights, PAPIs, etc.). We are finishing up a very careful pass over a wide variety of light sources – urban lights, street lights, and most importantly light sources that affect pilots (e.g. This includes updates to how we do night lighting and artificial light sources. X-Plane 12’s lighting engine is completely photometric and runs in true HDR at all times. Here are some details on our recent development work.

    x plane 11 latest version

    #X PLANE 11 LATEST VERSION LICENSE#

    Once we make this transition, anyone who wishes to participate in Early Access will be able to purchase a license of X-Plane 12 and use the new sim right away. Once we complete all of the open development tasks, there are still plenty of bugs to fix.Īt some point during this bug fixing process, we will transition from the closed private alpha to an open “Early Access” beta program. There’s a lot more that is already completed, too – this is just a window into our current work.












    X plane 11 latest version